Loading Events

« All Events

  • This event has passed.

$50 Prize Foosball Tournament

February 17 @ 5:00 pm - 9:30 pm

Pick a partner and put it all on the line!
Clarkson Foosball Club is hosting a Buy-In tournament for anyone to play! We’ll be drawing a Choose-Your-Partner Double Elim. Bracket with a $10 per team fee. The first place team will get $50 and small 3D printed trophies to recognize their victory. For the tournament, we will be using a slightly modified form of standard competition rules. The rules are as follows:
Entry and Prizes:
1. Each team must consist of exactly 2 players.
2. Each team must pay the $10 fee to enter.
3. At most 16 teams will be allowed to participate. Sign-ups will be first come first serve.
4. If you do not have a partner before the event, you will be put on the low priority list. Any sign-ups who have a partner before hand will be prioritized over you. If you end up in the final list, and there is another player without a partner, you will be paired with them randomly. If there is not another player without a partner
5. The winning team will receive a $50 prize. There is not a prize for each team member.
6. Prizes for the runner-ups MAY be granted, depending on how many teams play. This is NOT guaranteed.
Rules of Play:
i) NOTE: For any of the following rules which have a specific punishment associated with them, the given punishment shall only be applied given the non-offending team decides to call against the play. When an offense is made, the non-offending team has roughly 3 seconds to call the play before the offense is considered dead.
1) A coin toss will determine the starting team. The starting team can decide to either serve first or choose their side.
2) All serves shall follow Ready Protocol:
     a. Firstly, the ball is placed on the serving teams five rod, touching the middle player.
     b. The serving team must ask if the opposing team is ready. If either or both players on the opposing team say they’re ready, the team is considered ready to play.
     c. The serving team must make contact with two unique players on the five rod, for a total of three touches. This is called tic-tacking. The third touch may NOT be apart of an advancing play.
     d. Once this sequence is complete, the ball is considered in play and the point begins.
   2.1) On the first offense each play, the serving team shall reserve the ball from their 5-rod. On any following offenses, the serving team shall give up the ball and the opposing team shall serve from the 5-rod as normal.
3) The ball shall be considered out of play if it touches the top of the cabinet walls or any object or person outside the playing area. When this occurs, the ball shall be replayed from the defensive rods of whichever team did not shoot the ball out.
4) The ball shall be considered dead if it cannot be reached by any player figure. Depending on its position on the field, the ball will be reserved from one of four positions:
     a. If the ball is dead between the 5-rods, it shall be reserved by whichever team started the point.
     b. If the ball is dead behind either 5-rod, it shall be reserved by the nearest defensive rods.
5) Each team is allowed 2 time outs per game, each up to 1 minute. A team can only call a time out when they are in possession of the ball and it is not moving, or when the ball is not in play.
6) A goal may be scored by any player figure, from anywhere in play. If the ball enters the goal and bounces out, it will still be counted as a goal.
7) Team players may change position between points or during a time out. They may not switch while the ball is live. Choosing to switch while in possession of the ball shall be automatically ruled as taking one of your teams time outs.
8) No spinning is allowed. By technical terms, a spin is constituted by at least 360 degrees of rotation before or after striking the ball.
   8.1) The penalty for spinning is a reserve on the opponents 5-rod.
9) Time between points can not exceed 15 seconds, if it does, whichever team delayed the point forfeits a time out and has 1 minute to return to play.
10) You cannot hold the ball for more than roughly 10 seconds on the 5-rod, or 15 seconds on any other bar. Both defensive rods count as one bar for the purposes of time limits.
11) It is illegal to intentionally shake or move the table in any way. This is called jarring. Repeated banging of rods against the cabinet walls shall also constitute jarring.
   11.1) On the first offense, the ball is returned to play wherever it was held when the offense occurred. On any subsequent offenses, the non-offending team gets a penalty shot (detailed in  15).
12) Intentionally or unintentionally distracting another player is not allowed. The intent behind a distraction will be assessed by the arbitrator for the match at hand.
   12.1) For an intentional distraction, the non-offending team gets a penalty shot (detailed in  15).
   12.2) For an unintentional distraction, the ball is returned to play wherever it was held when the offense occurred.
   12.3) Should the audience distract a player, they may call distraction. At the discretion of the arbitrator, the ball may be returned to play wherever it was held when the offense occurred. Should a single audience member cause multiple distractions to a player, the audience member may be asked to step away from the table or leave the event.
13) It is illegal to reach into the playing area or otherwise attempt to influence the motion of the ball or the other teams rods.
   13.1) If your team is in possession of the ball, the other team is awarded a reserve from the 5-rod.
   13.2) If the other team was in possession of the ball, they are awarded a free point.
14) You cannot pass a ball forward by one rod from a standstill. It must be in motion and have touched at least one player figure before passing by one rod.
15) In the event of a penalty shot, only the shooting and defending player may be at the table. Both other players are asked to step away until the penalty shot is complete. The shooting player serves the ball on their 5-rod like normal, must pass to their 3-rod (shooting rod), and then set up and take a shot. The defending player has the opportunity to block the shot if they are able. Once the ball has left the shooting player’s 3-rod in a forward direction, they must step away from the table, and the shot is considered over. After a penalty shot, the ball is returned to play on whichever rod it was when the initial offense occurred.
16) HFPF: Have Fun Playing Foosball
Hosted by: Clarkson Foosball Club
Additional Information can be found at: https://knightlife.clarkson.edu/event/12214056

Details

Venue

  • Student Center – Game Lounge